Aesthetics, digital objects and intensive modalities – Research Axis
Head: Alejandra Pérez
Digital Objects are a field of enquiry that raises from an intensive milieu of networks, software, tokens and protocols. Objects, whether they are physical and rendered through scanning techniques or modelled with 3D software they are always implicated in relations with other objects (Cf. Fuller, 2004). Processes of transduction of qualities are assisted by digitalization enabling a tropism towards the dataification of physical reality (Cf. Hui, 2012). Their existence facilitates our access to million relations of dimensionality, permutational fields of being (Cf. Fuller, 2004).
The AESTHETICS, DIGITAL OBJECTS AND INTENSIVE MODALITIES axis is located at the intersection of the creative arts, digital technologies and philosophy. It aims at developing research of interest to those involved in the theoretical aspects of digital objects. These include but are not limited to aesthetics, sound art, literature, philosophy of technology,software studies, anthropology and transgender studies.
The following list, while not exhaustive, indicates a range of topics that fall within the scope of the axis:
- New insights through the use of digital objects in philosophy and the creative process
- The intersection between digital practice, computational creativity, research and technology
- The relationships between aesthetic theory, hacking, virtual reality, interactive art, NFT art and crypto art
- Interaction relationships between digital objects and transgender perspectives
- Intersection between hacking and philosophy
- Multisensory experiences and interfaces
- Everyday experience with hacking, digital objects and artwork
- Theoretical concepts
Our starting point is a reflection on the different modes of existence of digital objects i.e. what kind of object a digital object is? Is an intensive modality of existence verifying the qualities of a digital object? What is the specificity of a digital object? In this respect, in our line of research and following Bogost (2012), we argue that all objects equally exist and we attempt to enquire the different modalities of existence that the digital objects may encompass. Are digital objects a type of cartography? Is hacking a method for elucidating the singularities of digital objects?
Bogost, I. (2012). Alien phenomenology, or, what it’s like to be a thing. U of Minnesota Press.
Fuller, M. (2004). Digital Objects. Read_Me: Software Art & Cultures-Edition, 26-41.
Hui, Y. (2012). What is a digital object?. Metaphilosophy, 43(4), 380-395.